Back last year, I reviewed Kobolds and Catacombs, the soon-to-be-dethroned newest expansion of Hearthstone. As with what I've done through the Year of the Mammoth, I end up giving a rating for every card from 1 to 5 based on how viable I think the card is going to be in Standard meta, found at the end of my final card review for K&C. Now since we're going to get the announcement for whatever first expansion is going to be, I'm going to take a look back at my ratings for each class and see how right or wrong I end up being, and how viable the cards end up being.
I've personally been ranking up and try-harding with a combination of a Cube Warlock that utilizes the weapon and Prince Taldaram, as well as Big Priest... and the unexpected C'Thun Druid. Nobody expects the C'Thun Druid. Oh, and I opened a golden Deathwing in this week's tavern brawl! Good week for me in Hearthstone.
Also a huge fan of the Dungeon Run game mode, not just because of what it represents (and the fact that I get to play with some really old cards) but because it's an offline game I can muck around with at work and put my phone down without any consequence when a customer comes in. With a new yearly rotation coming in, I'll also briefly discuss about just what big-name cards the classes will be losing. In addition to, y'know, Patches, who's already lost to us via nerfs.
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DRUID:
- 5: N/A
- 4: Branching Paths
- 3: Greedy Sprite, Lesser Jasper Spellstone (down from 4), Ironwood Golem (up from 1), Oaken Summons (up from 2)
- 2: Astral Tiger, Grizzled Guardian (up from 1)
- 1: Twig of the World Tree (down from 3), Ixlid Fungal Lord (down from 2), Barkskin (down from 2)
Token Druid was a monster back when Patches and Creeper were a thing, but right now they're far more of a fringe deck. I've seen some variations of Spiteful Summoner Druid, which is neat but I don't think anyone's got to a version that is as stable as the Spiteful Priest decks.
I don't really have much to say about druid. They're perhaps the most stable and un-rattled class among the nine classes, being the only one that just assimilated the new tools they are given but without really altering much of their old strategies.
What are Druids losing with the rotation?
- The Jade Package. Yep, next year, we're going to live in a Standard world without Jade Druid or jade anything. It's going to be weird.
- Fandral Staghelm! No more mega-Nourish or insane values with Choose One cards.
- Mire Keeper! Probably replaced with Greedy Sprite, but the Mire Keeper's battlecry effect is definitely a far more stable ramping effect than the Sprite.
- The C'Thun package. Druids are the only class that can still play with C'Thun nowadays, and while C'Thun hasn't reared its eyeball head once Brann rotated out, well, they're definitely out now.
- Kun the Forbidden King is a card that didn't see much play back when he was introduced, but has been a pretty neat card in various Jade decks since.
- Medivh the Guardian, which is a card used by multiple classes, but I think Jade Druids have been one of the best users of it.
- Enchanted Raven, one of the more stable early-game cards for Druid. Maybe replaced by Dire Mole in the future?
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- 5: Lesser Emerald Spellstone (up from 3)
- 4: Flanking Strike, Rhok'delar (up from 1), Wandering Monster (up from 2)
- 3: Kathrena Winterwisp, Candleshot (up from 2),
- 2: Cave Hydra (down from 4), To My Side (up from 1)
- 1: Crushing Walls, Seeping Oozeling (down from 2)
- Cloaked Huntress and Cat Trick, two of the more powerful cards in the secret archetype. Whether the loss of Cloaked Huntress would cause the entire Secret synergy to crumble down into nothingness, or if Blizzard will print new secret-synergy cards in the Year of the Raven, will be a question to Hunter's continued viability as it is in K&C.
- Kindly Grandmother, one of Hunter's best two-drops.
- Alley Cat, one of Hunter's best one-drops.
- Call of the Wild, one of Hunter's best finishers and the end-game spell in Spell Hunter decks.
MAGE:
- 5: Aluneth (up from 4), Explosive Runes (up from 3)
- 4: Arcane Artificier (up from 3)
- 3: Dragon's Fury Dragoncaller Alanna (down from 4), Raven Familiar (down from 4)
- 2: Deck of Wonders, Leyline Manipulator (down from 5)
- 1: Shifting Scroll, Lesser Ruby Spellstone (down from 5)
- ICE BLOCK! Yes. Ice Block is one of the most powerful tools and most assholish tools that Mages have in their arsenal, and I'm so happy it's being hall of famed.
- Kabal Courier, Kabal Crystal Runner and Medivh's Valet are three core Secret-synergy cards that's going to leave, and while Secret Mage isn't completely out of tools, it's still going to be interesting to see how it'll work in the future.
- Firelands Portal, one of Mage's high-end explosive burn spells. They still have the gamut of Frostbolt/Fireball/Pyroblast from Classic, though, so they can still do the burn stuff... just probably not as good.
- Babbling Book, and Cabalist's Tome. Two ways to gain random spells, particularly key cards in Quest Mage and neat tech choices elsewhere.
- Medivh the Guardian, the only reliable way to 'break' Aluneth in some decks, while still being able to synergize with Mage decks. Not really that big of a loss, mind you, in my opinion.
- 5: Call to Arms (up from 3), Unidentified Maul (up from 2)
- 4: Crystal Lion (up from 1), Drygulch Jailor (up from 1)
- 3: Potion of Heroism, Lynessa Sunsorrow (down from 4), Val'anyr (down from 4), Level Up (up from 1)
- 2: Lesser Pearl Spellstone, Benevolent Djinn (down from 3)
- 1: N/A
- Murloc Paladins are also losing Finja the Flying Star and Corrupted Seer, although both have since been replaced by smaller Murlocs in K&C thanks to the whole Call to Arms deal. The Curator is also a card that older versions of Murloc Paladin ran, and they're losing it too.
- A bigger loss is definitely Vilefin Inquisitor and Grimscale Chum, two of the best one-drops in Murloc Paladins.
- Rallying Blade, one of the best weapons Paladins have and used in practically every Paladin deck ever. Of course, as I mentioned above, Unidentified Maul is happy to pick up the slack.
- Steward of Darkshire, one of the more powerful and annoying cards that ensures Dude Paladins will have Dudes to do Dude buffs to.
- N'Zoth! No more extra Tirions, although control paladins aren't really that big nowadays. Control paladins are also losing Ragnaros Lightlord, thoguh.
- 5: Psychic Scream, Lesser Diamond Spellstone (up from 3)
- 4: Duskbreaker
- 3: Twilight Acolyte (down from 4)
- 2: N/A
- 1: Temporus, Psionic Probe, Dragon Soul (down from 2), Twilight's Call (down from 2), Gilded Gargoyle (down from 2), Unidentified Elixir (down from 2)
- Dragonfire Potion, one of Priest's best board clears.
- A lot of dragons! Drakonid Operative and Netherspite Historian are the two big ones to lose, so that really brings the continued viability of dragon synergies to question. To a lesser extent, they're also losing Book Wyrm.
- Barnes and Y'Shaarj are two of the core cards for Big Priest, and while I'm sure that Big Priest might be able to somewhat survive in a way, it's never going to be as efficient as it is now.
- Kazakus and Raza are rotating out as well, signalling the final nail in the coffin for standard highlander decks.
- Kabal Talonpriest, one of the best utility cards in Priest.
- Potion of Madness, yet another great utility card in Priest. Year of the Mammoth is kind to Priests, huh?
- N'Zoth! Also a key card in many Priest decks that use the deathrattle theme.
- Shadow Word: Horror and Pint-Sized Potion, a combo that practically every other Priest decks use and a way to mass-murder early board-flooding decks. Quite legitimately curious what the next expansion will bring to help replace this, to be honest.
- 5: Fal'dorei Strider, Kingsbane (up from 1)
- 4: Elven Minstrel (up from 3), Cavern Shinyfinder (up from 3)
- 3: N/A
- 2: Sonya Shadowdancer (down from 3)
- 1: Sudden Betrayal, Kobold Illusionist, Lesser Onyx Spellstone (down from 4), Cheat Death (down from 2), Evasion (down from 2)
- Counterfeit Coin, one of the best cards in a Rogue's arsenal, particularly the miracle variants.
- Coldlight Oracle, which, while a powerful tool in Kingsbane decks, isn't particularly that integral to the rogue's game plan, if we're being completely honest.
- Southsea Squidface, one of the better cards to buff your Kingsbane.
- Swashburglar, although it's not seen that much play since Patches was nerfed.
- 5: N/A
- 4: N/A
- 3: Unstable Evolution (down from 4)
- 2: Grumble Worldshaker (down from 4), Murmuring Elemental (down from 3)
- 1: The Runespear, Primal Talismans, Lesser Sapphire Spellstone (down from 2), Windshear Stormcaller (down from 2), Crushing Hand (down from 3), Kobold Hermit (down from 3), Healing Rain (down from 4)
What are Shamans losing with the rotation?
- Evolve and Doppelgangster, the two strongest combos Evolve Shaman has. Which really doesn't speak well to Shaman's fate, huh?
- Maelstrom Portal, one of Shaman's best early-game AoE's, is also leaving. Devolve, another one of Shaman's best tools, is also leaving.
- Thing From Below, one of Shaman's best cards, is also leaving. Not a good year for Shaman, huh?
- The Jade Package, the only other stable Shaman archetype (often mixed with Evolve). Shaman just can't catch a break, huh?
- 4-mana 7/7, even if we haven't seen it in a while.
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- 5: Voidlord, Kobold Librarian, Lesser Amethyst Spellstone (up from 4), Skull of the Man'ari (up from 3), Dark Pact (up from 1), Possessed Lackey (up from 2)
- 4: Vulgar Homonculus, Rin the First Disciple (up from 1)
- 3: N/A
- 2: Hooked Reaver (down from 3)
- 1: Cataclysm (down from 2)
- N'Zoth! One of the big bombs in Warlock's end-game, although some Cube/Control Warlock decks already cut out N'Zoth anyway, so I don't think Warlock will be that affected by it.
- Kazakus and Krul. Highlander Warlock players are out there, mostly because Kazakus is so damn good, but yeah, everyone's favourite potion maker is rotating to Standard to hang out with Reno.
- Silverware Golem and Malchezaar's Imp, two of the stronger Discard Warlock cards, are leaving, signalling the doom of the Discard Warlock archetype in Standard, at least.
- Mistress of Mixtures! I think Warlock makes use of the Mistress more than any other class, as one of the better one-mana drops (it's essentially replaced Possessed Villager, itself also rotating out), and while Warlocks do have other one-mana drops, Mistress of Mixtures is going to make the Control archetype as we know it today somewhat less stable.
- Crystalweaver, Bloodfury Potion and Abyssal Enforcer are three cards that some demon-centric Warlock decks use, and they, too, are leaving. Not that big of a loss now, though.
- 5: N/A
- 4: N/A
- 3: Gather Your Party (down from 4)
- 2: Woecleaver, Unidentified Shield, Drywhisker Armorer (down from 4)
- 1: Kobold Barbarian, Bladed Gauntlet (down from 3), Reckless Flurry (down from 3), Gemstudded Golem (down from 3), Lesser Mithril Spellstone (down from 2), Geosculptor Yip (down from 3)
And then there's Kobold Barbarian, a card that's so outclassed by everything in the game that I'm genuinely flummoxed why it's printed as a class card to boot.
- N'Zoth's First Mate and Bloodsail Cultist, two of the best pirates. Also Naga Corsair, too. Not that pirates are the same since Patches (who's also leaving!) was nerfed, but the two of them in particular is probably the death knell for Pirate Warrior decks as we know them today.
- Sleep With the Fishes, one of Warrior's more reliable AoE clears.
- Ravaging Ghoul, one of Warrior's better whirlwind effects that also helps to build the board.
- Bloodhoof Brave and Alley Armorsmith are actually two of the better taunts that Warriors have access to, and one of the essential cards in the odd quest warrior decks you see.
- 5: Spiteful Summoner (up from 4), Carnivorous Cube (up from 3), Corridor Creeper (pre-nerf, up from 2)
- 4: Fungalmancer (up from 2), Grand Archivist (up from 1)
- 3: Master Oakheart, Violet Wurm, Plated Beetle, Zola the Gorgon (up from 3), Arcane Tyrant (down from 4), Dire Mole (down from 4)
- 2: Post-Nerf Corridor Creeper, Marin the Fox, Guild Recruiter, Shroom Brewer (down from 4), Shimmering Courser (down from 3), Hungry Ettin (down from 3), Kobold Monk (down from 3), Sleepy Dragon (down from 3), Dragonslayer (down from 3), Fungal Enchanter (down from 3), Silver Vanguard (up from 1)
- 1: King Togwgagle, Dragonhatcher, Rummaging Kobold, Scorp-o-Matic, Gravelsnout Knight, Feral Gibberer, Trogg Gloomeater, Corrosive Sludge, Cursed Disciple, Hoarding Dragon, Kobold Apprentice, Toothy Chest, Wax Elemental, Furbolg Mossbinder (down from 3), Lone Champion (down from 3), Green Jelly (down from 3), The Darkness (down from 2), Void Ripper (down from 2), Ebon Dragonsmith (down from 2), Shrieking Shroom (down from 2), Sneaky Devil (down from 2), Boisterous Bard (down from 2), Sewer Crawler (down from 2), Stoneskin Basilisk (down from 2)
Worth noting that some cards like Green Jelly, Shrieking Shroom, Trogg Gloom-eater and Hungry Ettin are actually pretty damn good in arena, but are next to worthless in constructed.
- N'Zoth, which I already mentioned in Priest and Warlock, but N'Zoth is one of the most powerful, most balanced and most most interesting cards to act as a big end-game bomb.
- Yogg-Saron, who hasn't been a meta card for the longest time, but is a fun little finisher in some spell-heavy decks that can sometimes, y'know, win you the game.
- Eater of Secrets. Granted, both Hunter and Mage are losing a lot of Secret-synergy cards, but the big counter to secrets is also rotating out.
- Dirty Rat. No one's used Dirty Rat that much since Raza got nerfed and big-value Warlock decks are running rampant, but there's that.
- Patches the Pirate. I mean, he's nerfed now, but he deserves an honourable mention, surely?


