A bit of a shorter list, kind of an experiment to see how fast I can do shorter top ten lists and whatnot -- because the ones I tend to do normally take so, so much time so I'm kind of experimenting with shorter lists to see if I can actually make these kinds of articles a bit faster while still keeping the same 'oomph'.
So with the next expansion somewhat leaked over in the internet thanks to some smart people looking at voice actor resumes and whatnot, I want to take a small retrospective look back at the previous expansion, Mean Streets of Gadgetzan. Most people have some expectation as to how the cards will be. Some will be good, some will be bad, some in the middle... and for most part, what the fandom guessed tend to hit the mark. Small-Time Buccaneer and Patches the Pirate are grossly underrated compared to how insanely powerful they ended up being, some cards go from 'shit' to 'decent', but let's look at the other side of the spectrum. Let's look at the disappointments, at the cards everyone thought would be awesome, but see relatively little play, even in Arena, where sub-par cards like Hozen Healer or Toxic Sewer Ooze that would be hard-pressed to see a spot in a constructed deck.
These are some particular favourites (is favourites even the right word?) from me. Mind, these aren't the worst cards (otherwise nonsense like Grook-Fu Master would make it in), it's card that I thought would be decent or good, but end up being kind of ass.
#5: Krul, the Unshackled:
#4: Mana Geode:
#3: Don Han'Cho:
I thought that the Don would be a simple 'boring, but very practical' version of the Goon buffing cards. It's just a bigger version of the smaller Goon cards that buff things in your hand, just, y'know, big. The thing is, it's just... not enough impact. And the chance of the 5/5 buff not landing where you want is still there. Plus the fact that compared to Kazakus, which can win you the game, or Aya Blackpaw, that brings an unending Golem chain -- its Deathrattle can be copied! It can be returned to the hand! It can be summoned again by N'Zoth! -- Don Han'Cho is very simple with only really a Brann interaction. It's not a particularly bad card, but it honestly just approaches 'decent' level, and I've seen a lot of people who attempt to play buff Paladin and buff Warrior actually cut Don Han'Cho out of their decks because by that late in the game you want a card that does more than buff the cards in your hand. You want your big hitters to drop down onto the field, and Don Han'Cho isn't exactly what you need. Especially if he drops on the board naked without buffs. Oh, that's a bad feeling. The thing is, Han'Cho isn't a bad card at all -- you are happy if you steal him with a Drakonid Operative, or if Prince Malchezaar lucked out and gave you one of him, but the fact that the supposed leader of the Goons ends up not being one of the better Goon cards is kind of sad.
#2: Rat Pack:
#1: Small Time Recruits
I'm not quite sure why this card didn't see the light of the day. Like, I actually forgot this card existed until I browsed my collection for Gadgetzan cards. Paladin might not be the most popular deck out there, but everyone is saying about how Small-Time Recruits is going to break Paladin, allowing you to draw three cards in one go, and how it'll synergize with Paladin's large amount of 'buff everything in hand' cards like Grimestreet Enforcer, Grimestreet Outfitter and Smuggler's Run. It's a tutor card, it's like the Curator only better because there are a lot of good one-drops... and it sees almost no play. I'm not sure why, because on paper this is a decently good card. Maybe it just comes in too late in the game? There's the chance that it'll whizz out if you've drawn all the other one-drops? You have to really commit to the one-drop theme with this card in your deck? Whatever the case, the Pirate package more than fulfills the one-drop combo that you need, making this potentially powerful tutor card pretty redundant. And besides, really, what one-drop would be super relevant by turn four? Even if you buff them, wouldn't you rather have some solid mid-game cards in your hand by then?
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