Hearthstone: Grand Tournament Tavern Brawl
Well,
might as well as talk about this for a bit. It’s been out for a couple of days,
but this week’s Tavern Brawl is, pretty ingenuously, a little sneak peek at the
cards that are going to be released for the Grand Tournament. A sneak update
has already placed all the data and
you can actually see the full set of the cards in the Crafting menu (though
obviously you can’t craft them yet) so if you haven’t been following the news
in all the fansites, well, there you go.
But we
finally get to see and hear all the voices for two entire decks prepared just
for this little Tavern Brawl sneak peek, which is awesome. In a completely
controlled situation where only two decks exist, some relatively sub-par cards
actually shine really well. And in addition to all the brand-new Grand
Tournament cards, we’re also fighting with two out of three paid hero skins:
Medivh and Alleria. And honestly a couple of matches are really all you need to
fully appreciate the modified animations and all the new quotes… so save your
money from buying the hero skins, if it isn’t obvious enough.
The Grand
Tournament board is also snuck into the regular board pool, though honestly it’s
a bit of a letdown IMO – nothing too fun to muck around with like the GvG and
Blackrock Mountain boards. We kind of need more boards.
Anyway
before I went on a tangent back there, the Tavern Brawl itself randomly gives
you one of two decks – Medivh’s Mage deck, which is filled with cards
correlating to the Inspire mechanic, and Alleria’s Hunter deck, which is filled
with cards correlating to the Jousting mechanic. Obviously that’s not all the
individual decks have to offer – Alleria’s got a fair amount of beast synergy
cards thrown in for good measure as well.
It gets
a bit predictable after a while, especially since I had to go through a daily
quest which makes me win five Tavern Brawl matches, but it certainly is fun to
experience so many new cards at once. There were a couple that I really liked –
the Evil Heckler’s voice-overs are hilarious, Lock and Load is as fun as I’d
hoped, Saraad is awesome in its
random effects, the Skeleton Knight is hilariously hammy, the Refreshment
Vendor is both funny and actually viable, the Ram Wrangler and the Bear Trap
are both great cards to play around. Again, the decks there doesn’t have the
best synergy for balance issues so both Mage and Hunter have equal chances to
win, but it’s still pretty fun.
With three
days to go before the big TGT release, thanks to some bad arena runs where I got
dust instead of gold, plus my moment of weakness when I purchased the Naxxramas
wing (I really need to get around completing all the Adventure Mode levels
after this) I’ve collected around enough gold to buy 8 TGT packs, and I do hope
I get some really good stuff from there. I mean, a couple of Legendaries would
definitely be nice, but I really do want some really nice, solid cards to
include in my decks. Oh, and of course, the freaking Murloc Knight. Can't wait to open those booster packs!
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